Your hero is capable of wearing armor to give protection towards enemy attacks. A hero may wear one helmet, armor, and boost. All equipments are sold at 30% of the original value.
List of Helmets[]
Name | Cost | Defense | Weight | Fire Resistance | Ice Resistance | Dark Resistance | Light Resistance | Purchaseable? |
---|---|---|---|---|---|---|---|---|
Traveler's Cap | 30 | 4 | 0.1 kg | Yes | ||||
Grass Helm | 105 | 6 | 0.2 kg | -10% | Yes | Yes | ||
Shade Turban | 135 | 7 | 0.3 kg | Yes | ||||
Wooden Headguard | 105 | 7 | 0.2 kg | Yes | ||||
Flower Barrette | 225 | 4 | 0.0 kg | Yes | ||||
Raven Headdress | 300 | 6 | 0.1 kg |
Yes |
Yes | |||
Leather Helm | 375 | 8 | 0.4 kg | Yes | ||||
Corkonut Shell | 450 | 7 | 0.1 kg | Yes | ||||
Iron Headguard | 525 | 8 | 0.3 kg | Yes | ||||
Knight's Helmet | 750 | 10 | 0.4 kg | Yes | Yes | |||
Earmuffs | 400 | 4 | 0.1 kg | -15% | Yes | |||
Scale Helmet | 780 | 9 | 0.4 kg | Yes | ||||
Steel Helmet | 900 | 14 | 0.5 kg | Yes | ||||
Magical Hat | 780 | 6 | 0.2 kg | -25% | Yes | |||
Grundlepig Helmet | 770 | 15 | 0.7 kg | -10% | Yes | |||
Red Dragon Helmet | 900 | 14 | 0.6 kg | -35% | ||||
Circlet | 1500 | 3 | 0.2 kg | Yes | -25% | Yes | -30% |
List of Armor[]
Name | Value | Defense | Weight | Fire Resistance | Water Resistance | Light Resistance | Dark Resistance | Purchaseable? |
---|---|---|---|---|---|---|---|---|
Traveler's Robe | 45 | 6 | 0.2 kg | Yes | ||||
Grass Armor | 150 | 8 | 0.3 kg | Weak | Yes | Yes | Yes | |
Breeze Cape | 195 | 7 | 0.1 kg | Yes | ||||
Niuros Robe | 255 | 10 | 0.2 kg | Yes | ||||
Wooden Armor | 315 | 11 | 0.3 kg | Weak | Yes | |||
Leather Clothing | 900 | 13 | 0.3 kg | Yes | ||||
Stone Armor | 750 | 23 | 0.9 kg | Yes | ||||
Leather Armor | 975 | 17 | 0.6 kg | Yes | ||||
Raven Cape | 1170 | 9 | 0.1 kg | -Yes | Yes | |||
Knight's Armor | 1275 | 20 | 0.7 kg | -10% | Yes | |||
Hand-Knit Sweater | 600 | 11 | 0.4 kg | Yes | ||||
Gore Coat | 1200 | 19 | 0.7 kg | weak | -30% | Yes | ||
Scale Armor | 1350 | 21 | 0.7 kg | Yes | Yes | |||
Crystal Armor | 3000 | 15 | 1.0 kg | Yes | Yes | Yes | ||
Steel Armor | 1500 | 25 | 0.9 kg | Yes | ||||
Sunlight Cape | 1500 | 22 | 0.6 kg | -27% | Yes | |||
Arbor Armor | 1500 | 29 | 0.9 kg | weak | weak | -10% | Yes | |
Wilderness Poncho | 1400 | 23 | 0.5 kg | Yes | ||||
Ninja Garb | 1460 | 18 | 0.2 kg | yes | Yes |
List of Boost[]
Name | Cost | Weight | Effect | Purchaseable? |
---|---|---|---|---|
Recovery Bracelet | 5000 | 0.1 kg | +0.5 hearts after winning a fight | Yes |
Iron Bracelet | 300 | 0.4 kg | +5 defense | Yes |
Power Lock | 1000 | 0.1 kg | +10 to overall weapon damage | Yes |
Shadow Necklace | 450 | 0.0 kg | -40% light damage | Yes |
Full-Power Ring | 5000 | 0.1 kg | +25% overall damage when health is FULL (50/50) | Yes |
Wooden Bracelet | 75 | 0.1 kg | +3 defense, +weakness to fire | Yes |
Quickhit Necklace | 5000 | 0.1 kg | 1st hit is a critical hit, -30% water damage, -30% light damage | Yes |
Fire Ring | 450 | 0.0 kg | -40% fire damage | Yes |
Cursed Ring | 1480 | 0.1 kg | +2 defense, +12 to overall weapon damage, -30% fire damage, -30% water damage, -30% light damage, -50% to dark damage, -3 HP per hit, | |
Prediction Lens | 1000 | 0.1 kg | Lets you know if your next hit will be a critical hit |
Optimizing Equipments[]
For | Helmet | Armor | Boost | Effect |
---|---|---|---|---|
Physical Damage | Grundlepig Helmet | Arbor Armor | Iron Bracelet | 49 defense |
Fire Damage | Red Dragon Helmet | Sunlight Cape | Fire Ring | -70% fire damage, 36 defense |
Ice Damage | Grundlepig Helmet | Gore Coat | Cursed Ring | -56% ice damage, 36 defense |
Dark Damage | Magical Hat | Steel Armor | Cursed Ring | -65% dark damage, 33 defense |
Light Damage | Grundlepig Helmet | Sunlight Cape | Shadow Necklace | -56% light damage, 37 defense |
How to calculate damage negated[]
The formula is
(Original Damage x (Resistance) ) - Defense = Real Damage
Resistaces are multiplied together, so a Magical Hat (-25%) and Knight's Armor (-10%) will give (0.75 x 0.9 = 0.675) a total of -32.5% dark damage.
Critical Strikes don't include defense, but still take resistances into account.
Example: A Handevil normally deals 66 dark damage to a unclothed hero and 132 critical damage. But now the same hero wears a Magical Hat (6 defense, -25% dark damage), Knight's Armor (20 defense, -10% dark damage), and Iron Bracelet (5 defense). A Handevil will now deal 13 damage on a regular hit and 89 damage on a critical hit.