A skill can be added to a weapon for a total of 8 times. Every time a skill is added onto a weapon, it will also gain a small damage bonus (around 1-4 depending on the weapon).
Types of Skills[]
There are a total of 16 different types of skills for a weapon. A weapon is limited to only 1 attribute skill, 2 attack radius skills, and 1 rage skill
Name | Effect | Catagory | Blacksmith? |
---|---|---|---|
Attack Power Up (S) | +16.5% to overall attack power | General | Yes |
Lower Weight (S) | -9% to overall weight | General | |
Critical Rate Up (S) | Slightly increases rate of scoring critical hits | General | |
Delay Up (S) | Slows enemy movement down based on amount of damage dealt | General | |
Attack Radius Up | + attack radius and increases damage on some of the blocks | Attack Radius | Yes |
Fire Attribute | + damage to water-type enemies and animals | Attribute | Yes |
Water Attribute | + damage to fire and hot enemies | Attribute | Yes |
Dark Attribute | + damage to shining enemies and plants | Attribute | Yes |
Light Attribute | + damage to evil and cave-dwelling enemies | Attribute | Yes |
Attack Power Up (L) | +25% to overall attack power | General | |
Lower Weight (L) | -13.5% to overall weapon weight | General | Yes |
Critical Rate Up (L) | Greatly increases the rate of scoring critical hits | General | |
Delay Up (L) | Greatly slows enemy movement based on amount of damage delt | General | Yes |
Attack Power Up (XS) | + very little attack power (NOT WORTH IT) | General | Yes |
Lightning Attribute | + damage to metal and marine enemies | Attribute | Yes |
Rage | + attack power based on damage recived in combat | Rage | Yes |
Cost to add Skills[]
The cost for adding skills is calculated by the following formula
Cost = (Blacksmith Type cost) x (Cost depending on which # of skill this is) x (Value of Weapon)
Item Level costs follow the following trend
# of the skill being added | Cost multiplier |
---|---|
1st | 0.1 |
2nd | 0.2 |
3rd | 0.4 |
4th | 0.7 |
5th | 1.1 |
6th | 1.4 |
7th | 1.55 |
8th | 1.65 |
For example, say you have a Wooden Hambard that's valued at 80 gold. Using the Spendthrift Smith (1.0x cost), the cost for adding a random 1st skill to the Wooden Hambard is only 8 gold. With the same Wooden Hambard, now you're trying to add a Lower Weight (L) by using the Dainty Smith (7.0x cost) as the 8th and final skill. The total cost for adding this skill would be (7.0) x (80) x (1.65) = 924 gold
How Rage is Calculated[]
Rage increases the overall damage regardless of the redness of a square (similar to power lock). The amount of damage increased is independent of the weapon's attack power (also similar to power lock). Rage damage increase follows this pattern:
Damage Taken | Damage Increase |
---|---|
15 | +2 |
22 | +4 |
28 | +5 |
36 | +10 |
40 | +16 |
44 | +17 |
48 | +26 |
49 | +32 |
55 | +45 |
56 | +45 |
65 | +53 |
66 | +54 |
95 | +74 |
It's impossible to take more than 49 damage and survive, so the maximum bonus damage increase that you can obtain from Rage is 32.
Since a lot of the weapon's redness square multiplier is around 0.4-0.6, averaging around 0.5, the rage skill can give you the equivalent from anywhere between +32 to +64 attack. Also, because the rage skill is independent of the redness of the square, weapons with a large attack radius will benefit more.
Rage is pretty useful in the beginning of the game when you need a bit more attack to defeat a boss. But stronger weapons in the later part of the game will actually benefit more from a Attack Bonus Up (S) than a Rage skill.
td;dr It's okay to use this skill on an early weapon (wooden sword or mace etc) but it's not a great skill overall.
Trivia[]
- It's generally smarter to add the more expensive skills onto a weapon first. Due to multiplicative effects, the longer you wait to add an expensive skill, the more expensive the cost will be. Say you have a Halberd (value: 1200). Adding a fire attribute as the 1st skill using the Blackened Smith will cost 600 gold. Using the Blackened Smith as the 8th skill will cost 9900 gold.
- The total cost of upgrading a weapon with a single element as skill 1, 2 range upgrades as skill 2 and 3, and Attack Power Up(S) as 4-8 will cost 11.9(Value of Weapon). This is one of the best ways to have a strong weapon on a budget